#if UNITY_EDITOR
using UnityEditor;

namespace ToolsBox.Collider.Editors
{
    [CustomEditor(typeof(CollisionZone2D))]
    public class CollisionZoneEditor2D : Editor
    {
        private string[] availableTypes;

        private void OnEnable()
        {
            availableTypes = PopUpTypeEditor.GetMonoBehaviorTypes();
        }

        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUI.BeginDisabledGroup(true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script"));
            EditorGUI.EndDisabledGroup();

            CollisionZone2D script = (CollisionZone2D)target;

            EditorGUILayout.Space();

            PopUpTypeEditor.PopUp(availableTypes, "_targetTypeName", serializedObject);


            DrawPropertiesExcluding(serializedObject, "m_Script", "_targetTypeName");
            serializedObject.ApplyModifiedProperties();
        }
    }
}

#endif